Touch-screen retail R&D, NFC, and 3D engine work for global Olympic and football campaigns
Across three years embedded with a London creative-tech agency, our founder shipped retail-tech R&D for one of the world's largest athletic apparel brands. The flagship was a touch-screen Virtual Footwear Wall used in flagship stores during major Olympic and football campaigns across Europe, China, and the USA. The work spanned the multi-touch UI, 3D engine performance, NFC tag integration, and a content management system that pushed multilingual, multi-currency campaign content to the wall in retail.
The brief
Multi-touch UI and 3D engine
NFC and RFID tag integration
Content management system extension
WCF services for live data feeds
Olympic and football campaign rollouts
What we learned, applied across our other work
Performance work in retail-grade UIs is non-negotiable. A touch-screen experience that lags at 30fps in a retail flagship is a brand liability, not just an engineering one.
Multi-region from day one is cheaper than multi-region later. Designing the CMS for multi-language and multi-currency before the first international rollout was an upfront cost that paid back across every campaign cycle thereafter.
Hardware integration deserves first-class testing. NFC, RFID, multi-touch, and 3D rendering all introduce hardware-dependent failure modes. Building the testing framework alongside the integration work meant retail-floor failures were caught in dev, not in stores.
Tech stack
UI
3D & graphics
Hardware
Data & services
Quality
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